Posted by: remotay2 on: January 21, 2010
Free to play games have taken off in the past few years and have given us such top notch titles such as Perfect World and Alliance of Valiant Arms (or A.V.A for short.) There are now over a hundred free online PC games available with even more scheduled to be released in 2010.
Many free MMORPGs and MMOs are scheduled for release including Kung Foo! and Allods Online but I still find myself playing many older titles that have been around for years.
Hero Online is old Asian MMORPG by Netgame that’s been around for a while now but is still one of the more popular games on the Netgame portal. Last Chaos and Shaiya are two other games that can’t be described as ‘new’ but still offer great traditional fantasy MMORPG experiences. The latter also has a great PvP system which keeps it interesting for a long time.
MMOFPS games are some of my favorite mainly because they are easy to learn and quick to jump into. Just install and you’re good to go. No grinding required before players can access most of the content. Besides the aforementioned AVA, KOS Secret Operations has been a recent obsession of mine. Nexon’s Combat Arms is still the most popular free FPS as far as I can tell but there are plenty of options available today for gamer sof all tastes. Fancy the third person perspective? Than just download S4 League or GunZ: The Duel!
The past year has seen more than just the release of a larger quantity of free games, it has also heralded the opening of more genres to the f2p model. The Warcraft 3 custom map Defense of the Ancients (or DotA for short) is widely popular across the world but always required players to have the retail WC3 client installed. Fans of the game may be surprized to hear that a free to play sequel is now available and is even designed by many of the people associated with the original such as Guinsoo and Pendragon! The game goes by the name League of Legends and is similarly an AoS (Aion of Strife) where two teams of up to 5 players each battle to destroy the opposing base.
A classic PC gaming genre has also received new life in the free to play market. RTS is one of the most quintessentially PC gaming genres, even after repeated attempts consoles just haven’t gotten the formula of commanding dozens of troops right. Luckily EA’s BattleForge is available as a free download and mixes classic strategy gameplay with a trading card game element to craft a truly unique experience that can be enjoyed for free or with the aid of micro payments for additonal content.
I don’t know about you but I’m excited to see what new innovations 2010 will bring. Will we see even more publishers move into the free MMO space? Let’s wait and see!
Posted by: remotay2 on: January 13, 2010
It seems like every new World of Warcraft clone is getting closer and closer to the real things. The first WoW clone I remember playing is Talisman Online. Even though the graphics were quite poor the game’s skill icons were copied and pasted directly from Blizzard’s game. Of course, things got better. Gates of Andaron was the next big WoW clone. The graphics and interface were very similar to World of Warcraft, except a tad bit worse. Next comes Runes of Magic, the ultimate WoW clone. Both in terms of gameplay and graphics Runes of Magic did a phenomenal job copying World of Warcraft. I would say its safe to call Runes of Magic a free to play version of WoW. The only real difference is that WoW has a lot more content than Runes of Magic, but I’m sure Frogster, Runes of Magic’s developer, will be releasing more content in due time. It’s really not too surprising that all of these games have copied World of Warcraft. The game is after all the most popular pay to play MMORPG of all time.
World of Warcraft isn’t the only MMORPG spawning clones. MapleStory, which basically pioneered the free to play MMORPG genre, has quite a handful of clones as well. The game does boast over 100 million accounts world – so even a small piece of that 100 million user pie is pretty big. Right now there are three big MapleStory clones and they are Wind Slayer, LaTale and WonderKing. Out of these three MapleStory clones, WonderKing is definitely the best, as it actually has many unique features that MapleStory doesn’t. Don’t get me wrong, it’s still a MapleStory clone as the game both looks and plays almost exactly like MapleStory.
Imitation is the ultimate form of flattery. So long as there are successful games there will be clones. I don’t think this is necessarily a bad thing though. Runes of Magic is an extremely high quality game and it brought the high quality ‘pay to play’ feel of World of Warcraft to the free to play world. WonderKing took a popular game and enhanced it by adding new features. All of these clones also give gamers additional choice. Anyone who liked MapleStory but became burnt out of it should definitely enjoy playing WonderKing, as it’s a bit different. All of these ‘clones’ will also force the original game developers to keep updating their games and releasing new features. If MapleStory wants to keep retain their players, they’ll need to start competing with all of these new ’similar’ games. All of this may be trouble for game developers, but it’s a great thing for gamers.
Posted by: remotay2 on: December 25, 2009
As 2009 comes to a close, I think it only makes some sense for us to celebrate some of the best MMORPGs of the year. Free to play titles like Runes of Magic and Grand Fantasia and Atlantica Online really raised the ‘quality’ bar for free to play games. MMOs like Lost Saga and League of Legends blew a breath of fresh air into the genre. On top of all that – Electronic Arts and Sony both entered the free to play space in 2009. EA released two titles – Battlefield Heroes, a cartoony MMOFPS game, and Battleforge, an incredibly unique MMORTS. Sony penetrated the market with Free Realms, a casual and fun fantasy, that now has over four million registerd users. Hopefully these two entertainment giants continue to release quality new games into the space in 2010.
I suspect that 2010 will not only attract the attention of big western game developers but also Chinese gaming companies. The whole ‘free to play’ scene is still pretty ‘niche’ in North America, but in Asia F2P has almost always been huge. Perfect World Co – the guys behind Perfect World, Ether Saga Online and Jade Dynasty have had enormous success in North America. The guys behind Evony and Empire Craft have also had a lot of success. This success will lead to even more foreign companies entering the lucrative F2P space. All of this new competition will lead to one thing – more games. As a gamer I’m very excited about 2010. 2009 has some great games that really revolutionized the genre and if the quality of these free to play titles keep improving I can’t imagine why anyone would want to subscribe to a pay to play title like Eve Online or Warhammer Online. The only way I can see some of these pay to play titles ’surviving’ is if they go free to play, as there really is no reason to pay for mediocre titles when there are countless great free to play alternatives. With subscription revenues for games like Everquest and Warhamer Online steadily declining – going free to play may be the only way to boost revenues and attract more users.Heck,
Hopefully we see some killer releases in 2010. I know Allods Online should be release dsometime in mid to late January. That should really kick off the new year on a high note – as Allods is one of the highest budget free to play MMORPGs ever, and an incredibly fun game from my experience. Anyway guys, I look forward to seeing what 2010 has to offer!
Posted by: remotay2 on: December 6, 2009
There are numerous MMORPGs that originally launched as ‘pay to play’ titles but have later relaunched themselves as free to play. Many of these once pay to play MMORPGs have been much more successful as free to play games than back when they collection subscription revenues. Dungeons and Dragons Online for example, which launched in 2006 with a $14.99 /month price tag but is now free to play, earns 40% more subscription revenues today as a free to play game than it did when it was pay to play. This means that many more people are today ‘voluntarily’ subscribing to the game (For added benefits) when they could be enjoying it for free. Fernando Paitz, the game’s executive producer said in an interview with Ars Technica, “All aspects of our business are growing.” “Hundreds of thousands of new players in the world are playing for free, with a very high percentage using the store.” Obviously Turbine had a lot of success with Dungeons and Dragons Online’s transformation into a free to play game which may tempt the companies behind older pay to play MMORPGs like EverQuest and Ultima Online to consider going free to play or at least consider extending their MMORPG free trials.
Going free to play has its clear advantages and disadvantages. Games without subscription fees tend to appeal to a larger audience while axing the subscription fee results in lower revenues in the short term. Not every MMORPG that has gone free to play has been successful either – Fury for example, which launched in 2007 with a subscription fee, went free to play sometime in late 07’ and shut down a few months after going free. Shadowbane also tried to ‘relaunch’ itself as a free to play game in order to survive, as its subscription revenues have been in decline for years, but unfortunately failed. The game was officially shut down on July 1, 2009. There are a lot of knockoffs out there for pay to play games that haven’t gone free to play. World of Warcraft for example has many knockoffs – Runes of Magic and Gates of Andaron being the two most popular.
Posted by: remotay2 on: November 29, 2009
Personally, I’m a bit tired of the endlessly recycled MMORPG ideas which have been floating around for years now. Fantasy MMORPGs like Atlantica Online, Perfect World and Ether Saga Online are all good games, but we need some ‘fresh’ ideas to keep things interesting. One idea which I feel should be considered is a platforming MMO. It could be ‘room’ based like all the shooting MMOs out there and would feature many different maps where the ultimate goal would be to get to the end of the stage while avoiding obstacles and enemies. It could have multiple game modes – one being a Mario style level based game with cooperative gameplay or even a ‘racing’ game where the first one to finish the map first wins. This obviously isn’t a completely unique idea – but it would be original in the realm of MMOs.
A ‘massive’ space themed MMORPG like Eve Online, except free to play would also be a fairly original idea in the free to play scene. There are currently no games like Eve Online that are free to play. There are a few decent Scifi MMORPGs, but nothing nearly as immersive as Eve. I do believe there is one game currently in development, called Jumpgate Evolution, but it’s expected to be pay to play. It’s crazy how many fantasy themed free to play MMORPGs there are out there but not a single game like Eve Online. The only game even remotely like Eve Online that’s free to play is a browser game called Dark Orbit, but it’s fairly boring IMHO.
A ‘swimming’ themed sport MMO would be another interesting idea. I mean, there’s an MMO for nearly every single sport from golfing (Pangya) to basketball (FreeStyle: Street Basketball) to hockey (Slapshot) so it makes sense to make a swimming MMO or even a boxing MMO. Heck, there’s even a soccer, baseball and a tennis MMO out there – so it’s kind of lame that no game developer stepped up to make a swimming themed game or even a volleyball MMO. If there’s a market for a basketball or golfing MMO there has to be a market for other sports MMOs as well.
Lastly, I’d like to see a modern themed MMORPG rather than Scifi or fantasy. It seems like the only ‘modern themed’ games are MMOs these days (Like Crimcraft and Alliance of Valiant Arms), but I could see an MMORPG do well with a modern theme. I can’t see any Asian game developers trying to make a modern themed MMO though – as it seems like all Korean and Japanese game developers these days are only churning out ‘anime’ inspired games. So for a modern themed MMORPG to really work a prominent Western developer would have to take a crack at it.
I guess the point of this post is to try and urge game developers to try new ideas. Fantasy MMORPGs are fun and all but they do get a tad repetitive.
Posted by: remotay2 on: November 28, 2009
Even though new free MMORPG games are released practically every week – the most popular free to play games are still the same games that were popular 2-3 years ago. The reason for this is clear – MMORPG gamers seem to prefer classic games like Silkroad Online and MapleStory over ‘newer’ MMOs like Cloud Nine, Bright Shadow and Battle of Destiny. This is likely due to a combination of two things. Firstly, these older games are more established – as in they already have a large community and since they’ve been around for a long while they also tend to have more content. Secondly, older titles tend to be more compatible with older PCs. Newer more ‘visually appealing’ games like Atlantica Online and Gates of Andaron demand more powerful graphics cards. Now – that doesn’t make these game’s bad, but simply inaccessible to folks with weaker PCs.
Another reason why Gamers prefer classic MMORPGs is that a lot of newer free to play games just feel… cheap. Games like Luna Online and GhostX for example are ‘alright’ games, but have terribly poor English translations which really take away from the overall gaming experience. Not all ‘newer’ free to play games suffer from this though – Dungeons and Dragons Online, which used to be pay to play at one time, has excellent graphics, gameplay, music and pretty much everything else. The only issue with it is that it is a fairly demanding game. Believe it or not though, system requirements do hold a lot of people back – as many gamers out there still run really old computers. The most common monitor resolution TODAY is 1024×768! That’s insane! My resolution is 1920×1080! I couldn’t imagine going back to something like 1024×768.
Still though, system requirements set aside, it seems like gamers still prefer to play the classics over new games. Silkroad Online for example, still has like 30+ servers and it’s nearly impossible to log in to the game on the first try due to too many players. MapleStory has over 120 million registered users worldwide as well. So I guess the folks behind these classical MMORPGs are doing something right or the guys launching these newer games are doing something wrong. It’s one or the other.
Posted by: remotay2 on: November 24, 2009
Even though there are a boatload of free MMORPG games out there – they do get boring. Personally – I like to take a break from MMORPGs every once in a while and kick back and play some MMOs. I say ‘kick back’ because MMOs tend to require a lot less time commitment to enjoy. Most MMORPGs require an enormous investment of time before they really get good while MMOs can be enjoyed right away. There are an countless different Free MMO games out there from high octane tactical shooting MMOs like Alliance of Valiant Arms and WolfTeam to crazy racing MMOs like Tales Runner and Project Powder. These games tend to have a lot of depth as well – so they’re quite addictive. The fact that you can ‘level up’ and get new clothes / equipment makes these games all the more addictive.
MMORPGs on the other hand have their advantages as well. It’s hard to really ‘get into’ any MMO as it’s difficult for players to really connect with their character – as character development isn’t exactly a core focus of MMOs. When I’m playing an MMORPG I’m always more ‘focused’ because I tend to connect with my avatar and grow with him. There are also many more social elements in an MMORPG – as players need to cooperate quite a lot more in MMORPGs like Runes of Magic and Shaiya than in any MMO – because the only way to really ‘advance’ in these games is to work together with other people – whether those people are random people or guild mates. Don’t get me wrong – players need to work together in many MMOs as well – but nowhere as much as an MMORPG. Back when I used to play World of Warcraft – my guildies were like family to me. We would talk about all sorts of things completely unrelated to the game at times.
Obviously both MMOs and MMORPGs are enjoyable, just in a different kind of way. MMOs are sort of instant gratification – as they require little time commitment and are pretty straight forward. MMORPGs on the other hand require a bit more attention but are much deeper and more fun in the long run. I guess you can say MMOs are Instant Coffee while MMORPGs are Coffee beans that you have to grow yourself then roast. Whichever you fancy – there are plenty of both. So dig through the free mmorpg list on MMOHut and find something you like!
Posted by: remotay2 on: November 23, 2009
One thing I noticed about most free to play MMORPGs is that they tend to have at least one big breasted female character – whether it’s an NPC or simply game art. Perhaps the game most ‘notorious’ for over utilizing big breasted women to attract gamers is Evony – a rather new strategy browser game. Nearly every single of the game’s banners feature some sort of inappropriately dressed chick in a provocative position. You really can’t blame the folks behind Evony though – as their marketing campaign has been an enormous success. Perhaps enormous success is an understatement – as games like Empire Craft and even Rappelz jumped on the scantily clad women advertising bandwagon.

[This is a Legit Evony Ad!]
Scantily clad women aren’t exclusive to advertising only. Most free to play MMORPGs have gorgeous women both in game and on their official websites. I’m particularly fond of the MMO babes on Atlantica Online and Runes of Magic. If you’re wondering which babes I’m talking about – just check out the ‘wallpapers’ section of both of those game’s and you’ll quickly see what I’m talking about. Atlantica Online is actually a really new MMORPG – so the graphics are top notch. Top notch graphics + MMORPG babes equals win. Fiesta Online also has some impressive chicks – though only in their fan art / wallpapers. Unlike Runes of Magic and Atlantica Online though, the babes in Fiesta are much more ‘anime inspired’ – making them more ‘traditional’. Shaiya and Gates of Andaron also have some attractive game babes. Shaiya actually shows off their game’s main ‘goddess’ babe (The purple chick) – as she’s on every single Shaiya advertisement. The Gates of Andaron chick is pretty hot as well – but she’s only on some of the game’s wallpapers. Most of these gaming babes are from fantasy MMORPGs. I don’t recall seeing any real good looking gaming babes in any scifi MMORPGs.
It’s funny though how effective it can be to slap a good looking anime chick on an advertisement or game art. A lot of people say it’s a bit ‘over the top’ or ‘silly’ to plaster a game with attractive game babes – but I’m all for it. After all – if I’m playing an MMORPG for hours on end – day after day, I might as well have some eye candy to enjoy. A few games do go a bit overboard though – but only a few. Luna Online is a fine example of a game that sort of crosses the line with their use of scantily clad women. If you ever see the ad – you’ll know exactly what I’m talking about.
Posted by: remotay2 on: November 20, 2009
Uforia is a relatively new free to play MMORPG publisher on the block – one of the newest actually. I really have no clue what they’re thinking though. You’d imagine that a NEW game publisher would try to ‘start off’ on a good foot by launching with some epic new games – but nope. Uforia launched their MMORPG service with a fairly old game called NosTale. NosTale isn’t bad – but the game was already being published in North America by another game company – so it didn’t exactly make sense for Uforia to publish it as well. The second game Uforia launched was Red War : Edem’s Curse – which is an incredibly ugly game that has worse graphics than the original Diablo, which launched somewhere in 1997 I think. Why on Earth would a brand new company start off their MMORPG publishing business with two…. bad games? Maybe Uforia was just pulling our leg though – their next game has to be better.
Three Kingdoms is their newest game that’s open to public – it’s a 3D fantasy MMORPG set in ancient China. Unfortunately, like the game’s setting – Three Kingdoms is yet ANOTHER incredibly ‘old’ game with terrible graphics. The graphics actually resemble the graphics from Legend of Ares – an incredibly old game which was shut down due to a lack of players. Honestly – how on Earth does Uforia expect to compete with bigger and better game publishers like ijji, Aeria Games and OG Planet? Games like Dungeons and Dragons Online, Shaiya, Last Chaos and Runes of Magic completely blow anything Uforia has out of the water.
You would think that after publishing three terribly old and ugly games – Uforia would get their act together and launch at least ONE ‘modern’ decent looking game – but NOPE. The only game Uforia currently has ‘scheduled’ to release in the next few months is an MMOFPS game called Mercenary Wars – which aims to compete with other shooting games like Wolfteam, Alliance of Valiant Arms and Sudden Attack. The thing is though – unlike the three games I just mentioned – Mercenary Wars both LOOKS terrible and has extremely buggy gameplay. Honestly – I would rather play ANY browser MMORPG than even touching one of Uforia’s games. Why on Earth is Uforia launching these terrible games? I really have no idea.
Posted by: remotay2 on: November 15, 2009
Having once been a student of Chinese culture and history, I’m all for a good Asian themed or martial arts MMORPG. Like many of its kind, however, Celestial Destroyer proved to be a generic grind fest. The game is actually an older version of the popular Jade Dynasty game released in North America. Produced by Cubizone, who runs such games as Soul of the Ultimate Nation and Battle of Destiny in Malaysia, Celestial Destroyer quickly proved it wasn’t worth its time.
A Confusing Start
Character creation in Celestial Destroyer is incredibly simple: choose to be male or female, and then choose one of seven hair styles and one of seven faces. Yes, that means at most, there are less than 50 unique looks for male or female characters. You’re not even responsible for choosing a class – that comes later in the game, via the use of clans. Believe it or not though – seven possible hair and face options isn’t too bad as many games have less.
You enter the game world with little tutorial besides basic game controls. It’s up to you to figure out how to accept or even find quests, although overhead markers at least make that task a little less daunting. The translations in the game are modest enough to make sense to English players, but that doesn’t mean the game itself will. Starting in the middle of a town with no clear objectives or back story makes the next few steps a blundering game of guessing.
Kill 10 What?
Eventually you’ll find your first quest, which is a chain quest series that consists of running to half the NPCs in town to say hello, and sometimes learn what their purpose is. This also gets you a little gear and experience, although you still don’t have a choice in what you’re going to specialize in yet – so I hope you like swords. Perfect World actually has a similar quest – except much better executed as players could actually pick what type of gear they wanted from the NPCs they met.
Gathering up a few beginning quests after this chain is easy. Quest Officer Fu Yinlong in town offers a job board of sorts to kill a certain amount of beasts outside town, including butterflies – which have the same death sound effect as the scorpids from World of Warcraft. Hmm. Yes, one of your first quests will be to kill 10 butterflies, because they’re disturbing the bees. You’ll also be killing a lot of other local fauna: Wild Boars, Wolves, and Frogs. Unfortunately, the killing spree became a lot less fun when I realized that quests didn’t stack – so if I had a quest for 20 frogs, and a quest for 10, I had to kill 30. The game picks which quest you’ll work on first too, which was pretty frustrating when killing wolves for a low drop rate item prioritized over my two other quests to kill a set amount.
It’s a Bad Sign When…
A lack of quest stacking, while annoying, is tolerable. After all, you do get experience for everything you kill, and lots of extra loot too. It’s grinding, of course, but it’s at least grinding for a quest objective, which gives it a little more purpose. Then you’re introduced to the Kozo system.
The Kozo, or talisman, is one of two pets you’ll gain in Celestial Destroyer. It is, for lack of a better description, a floating magical rock that hovers around your body. The Kozo gains experience when it attacks beasts, and does get its own skills depending on the Kozo. The real specialty of the Kozo is “amalgamation,” which is a big word for “bot.” That’s right – the Kozo can be programmed to use a combination of its skills and yours to kill enemies (any nearby or quest mobs only, within a set radius), automatically loot any goodies, and automatically rest for a set period of time. This time is determined by vigor, which is set to zero when logging in and when using the amalgamation process, but earned through manual monster killing. The Kozo can even answer anti-bot questions for you. Now, while I’m all for convenience, you know it’s a bad sign when the game itself makes it easy to grind enemies mindlessly. It isn’t the most perfect system, either – my Kozo would often have me running off after new enemies before I’d killed the last, and conveniently forgot to rest me, so I died after having a few frogs and wolves chasing after my character. Though the Kozo doesn’t make grinding as easy as the fully automated ‘botting’ system in Magic World Online – it still makes progression in Celestial Destroyer a bit too easy – provided you don’t get PK’d while hunting though.
Pet Number Two
As mentioned, the Kozo is your first pet, of sorts, and it takes little maintenance at all – fitting for a little bot in a rock. Celestial Destroyer has another pet system, however, one which will have you finding the essences of creatures amidst the world, taming them for a fee, and then feeding and equipping them so they can fight along side you or gather components – they are even capable of providing a protective shield around you.
A quest in the beginning town, Sly River, does give you your first pet – but the quest is deceiving. You’ll be sent to kill illusionary beasts that look like multicolored Foo Lions. Awesome, right? When you return to tame the essence of the animal you’ve received, however, you’ll find you’re given a boar – a cute little baby boar that blows bubbles out its nose and rolls onto its back. For all its lack of power in looks, it does serve as a more functional pet than the Kozo, and can be traded out for more powerful pets later on.
A Craftsman’s Touch
There are two methods of crafting available in Celestial Destroyer: Refining and Production. Refining allows you to upgrade an item using amulets you find as loot (and which are rather common.) This kind of upgrade is a rather basic upgrade at first – sometimes just boosting damage or defense by a few points – but becomes more potent later in the game.
Production, on the other hand, lets you craft items yourself. You’ll get a quest to learn crafting at level 12, and after bringing back a few red copper, you can now craft any item in the game if you have the plans, the materials, and the required crafting skills. There are no specialties, so the crafting demand is low as any player can theoretically make any crafted item.
The Clan For Life, and Death
Once you reach level 15, you can finally choose a class by joining a Clan through a quest. There are five clans to choose from: Ghost Lord, Joyous, Green Cloud Clan, Sky Tone Temple, and Ghost Trail. The Ghost Lord clan are defensive swordsmen capable of summoning and controlling demons. Joyous Clan uses chakram to kill enemies swiftly. The Green Cloud Clan is a Taoist order using swords and focused on ranged attacks. Sky Tone Temple Clan is a Buddhist group utilizing staves, and the Ghost Trail utilizes fist weapons and deadly attacks.
Level 30 brings a new challenge to the game – PvP, which is open in Celestial Destroyer. Although players can be in a “peace” status after not being active in PvP for a while, they can be forced to battle by another player, or force any other player into battle, thereby flagging themselves. Though death in PvP doesn’t cause experience loss, it does cause item loss, allowing other players to gain the spoils of war from you instead of from monsters – another good reason to not rely on Kozos to level you. It’s up to the player to be wary and cautious about traveling alone at this point.
Final Verdict: Poor
From the borrowed sound effects of World of Warcraft, to the intentionally implemented grinding and bot system, Celestial Destroyer is a poorly designed MMO. It caters more to those who enjoy grinding and open PvP than those who want a fuller MMO experience. Although it runs well, its empty and lifeless servers only reinforce the idea of isolated endless killing on a quest to top the leaderboards. Pass it up; there are better martial arts MMOs out there.