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	<title>Free MMORPG &#38; Free MMOs</title>
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		<title>MMO IP Blocks are the Developers Fault &#8211; Not the Publishers</title>
		<link>http://freemmorpgsz.wordpress.com/2010/11/29/mmo-ip-blocks-are-the-developers-fault-not-the-publishers/</link>
		<comments>http://freemmorpgsz.wordpress.com/2010/11/29/mmo-ip-blocks-are-the-developers-fault-not-the-publishers/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 01:49:24 +0000</pubDate>
		<dc:creator>remotay2</dc:creator>
				<category><![CDATA[Mmorpg editorials]]></category>

		<guid isPermaLink="false">http://freemmorpgsz.wordpress.com/?p=356</guid>
		<description><![CDATA[When an MMORPG or an MMO game has IP blocks in place to prevent people from certain regions from accessing the game, it’s the game developers fault, not the publishers. For example – when Gamigo announced that only those in Europe could play Martial Empires and War of Angels, Gamigo didn’t willfully prevent those outside [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freemmorpgsz.wordpress.com&amp;blog=6298928&amp;post=356&amp;subd=freemmorpgsz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>When an MMORPG or an <a title="MMO Game" href="http://mmohut.com/">MMO game</a> has IP blocks in place to prevent people from certain regions from  accessing the game, it’s the game developers fault, not the publishers.  For example – when <a title="Gamigo" href="http://mmohut.com/publishers/gamigo">Gamigo</a> announced that only those in Europe could play <a title="Martial Empires" href="http://mmohut.com/review/martial-empires">Martial Empires</a> and <a title="War of Angels" href="http://mmohut.com/review/war-of-angels">War of Angels</a>,  Gamigo didn’t willfully prevent those outside of Europe from accessing  the game. The fact is, CR-Space, the Korean game developer behind <a title="Martial Heroes" href="http://mmohut.com/review/martial-heroes">Martial Heroes</a>,  only sold the European license for Martial Empires to Gamigo. They  apparently did not sell the North American license to anyone. When <a title="gPotato" href="http://mmohut.com/publishers/gpotato">gPotato</a> made <a title="Aika" href="http://mmohut.com/review/aika">Aika</a> North America only, the same thing happened. Gpotato only made the game  North America only because they didn’t have “permission” from Aika’s  developer (HanbitSoft). So gPotato was forced to ban all non-U.S ip  addresses. A global version of Aika on the <a title="T3Fun" href="http://mmohut.com/publishers/t3fun">T3Fun</a> service, who also has <a title="Cardmon Hero" href="http://mmohut.com/review/cardmon-hero">Cardmon Hero</a> and <a title="WYD Global" href="http://mmohut.com/review/with-your-destiny-wyd">WYD Global</a>,  eventually launched. The global version was open to every country  except the U.S, as the U.S version of Aika was being serviced by  gPotato.</p>
<p>I honestly think gPotato is the one who got screwed with  the Aika licensing shenanigans. The T3Fun version is much more  inclusive, as it’s basically global (minus the U.S.) The T3Fun version,  thus has many more players than the U.S version, which means the game  itself has a larger community, which usually means it’s more fun to  play. I kind of wish games like <a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online">Fiesta Online</a> and <a title="Allods Online" href="http://mmohut.com/review/allods-online">Allods Online</a> were also global, instead of being available in multiple regions  through different publishers. Fiesta Online is available in the U.S.  Through <a title="OutSpark" href="http://mmohut.com/publishers/outspark">OutSpark</a>, who also has <a title="Fists of Fu" href="http://mmohut.com/review/fists-of-fu">Fists of Fu</a>.  The game is available in Europe through Gamigo. As a fan of Fiesta  Online, I find it ridiculous that Europeans have their own server and  Americans have their own server. Why can’t there just be one big MMO  server for both areas? Lag can easily be solved by having multiple  channels – the same was <a title="Knight Online" href="http://mmohut.com/review/knight-online">Knight Online</a> from <a title="GamersFirst" href="http://mmohut.com/publishers/gamers-first">GamersFirst</a> or <a title="Guild Wars" href="http://mmohut.com/free-trials/guild-wars">Guild Wars</a> from <a title="NCSoft" href="http://mmohut.com/publishers/ncsoft">NCSoft</a> handles it.</p>
<p>The worst <a title="MMORPG Ip Blocks" href="http://mmohut.com/editorials/mmorpg-publishers-developers-and-ip-blocks">MMORPG IP block</a> problems arise when a game launches in one region but not another. <a title="Priston Tale" href="http://mmohut.com/review/priston-tale">Priston Tale</a> 2 is available in Europe through GamerKraft, but because of stupid licensing agreements, they can’t launch <a title="Priston Tale 2" href="http://mmohut.com/review/priston-tale-2">Priston Tale 2</a> in the U.S. <a title="Suba Games" href="http://mmohut.com/publishers/suba-games">Suba Games</a>, the company behind <a title="Mission Against Terror" href="http://mmohut.com/review/mission-against-terror">Mission Against Terror</a>,  has the U.S. License for Priston Tale 2, but they have labeled the game  as “launching soon” for over 2 years now, which basically means it’s  never going to release. Suba Games clearly gave up on the game, so why  can’t GamerKraft just open their service to everyone? The actual game  developer behind the game will certainly make more profit, because as  is, no one in the U.S. Can play Priston Tale 2, some people will spend  money in the cash shop, and thus the developer would make more money by  allowing those in North America to play on the GamerKraft version.  GameKraft also publishes <a title="FreeJack" href="http://mmohut.com/review/freejack">FreeJack</a>, but FreeJack is available to both those in Europe and North America. There’s no reason Priston Tale 2 can’t be the same way.</p>
<p>I think too many people are complaining to the wrong people. MMO Game publishers like GamerKraft, <a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games">Aeria Games</a>,  OG Planet and such, aren’t the ones responsible for IP blocks, thus  they shouldn’t be blamed. Players should direct their anger towards game  developers, as they’re the ones who have the ultimate say in the  matter.</p>
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			<media:title type="html">remotay2</media:title>
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		<title>Browser MMORPGs Should be Remade with Unity</title>
		<link>http://freemmorpgsz.wordpress.com/2010/11/17/browser-mmorpgs-should-be-remade-with-unity/</link>
		<comments>http://freemmorpgsz.wordpress.com/2010/11/17/browser-mmorpgs-should-be-remade-with-unity/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 20:58:08 +0000</pubDate>
		<dc:creator>remotay2</dc:creator>
				<category><![CDATA[Mmorpg editorials]]></category>

		<guid isPermaLink="false">http://freemmorpgsz.wordpress.com/?p=353</guid>
		<description><![CDATA[There are a ton of interesting browser based games out there. Strategy games like Might and Magic Heroes Kingdoms, Caesary and King and Conqueror for example have a lot to offer, but they have really low end graphics. Travian and Tribal Wars are two other strategy MMOs that are both now incredibly old. All of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freemmorpgsz.wordpress.com&amp;blog=6298928&amp;post=353&amp;subd=freemmorpgsz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>There are a ton of interesting browser based games out there. Strategy games like <a title="Might and Magic Heroes Kingdoms" href="http://mmohut.com/browser-games/might-and-magic-heroes-kingdoms">Might and Magic Heroes Kingdoms</a>, <a title="Caesary" href="http://mmohut.com/browser-games/caesary">Caesary</a> and <a title="King and Conqueror" href="http://mmohut.com/browser-games/king-and-conqueror">King and Conqueror</a> for example have a lot to offer, but they have really low end graphics. <a title="Travian" href="http://mmohut.com/browser-games/travian">Travian</a> and <a title="Tribal Wars" href="http://mmohut.com/browser-games/tribal-wars">Tribal Wars</a> are two other <a title="Strategy MMOs" href="http://mmohut.com/editorials/best-strategy-mmorpgs">strategy MMOs</a> that are both now incredibly old. All of these games remain popular,  but these games could benefit from a major graphical overhaul –  especially if they were remade using the powerful Unity engine, which  allows game developers to make awesome 3D <a title="MMOs on the Browser" href="http://mmohut.com/browser-games">MMOs on the browser</a>. Currently there are only a handful of games that run on the Unity Engine – some of which include <a title="FusionFall" href="http://mmohut.com/browser-games/fusionfall">FusionFall</a>, <a title="Tiger Woods Online" href="http://mmohut.com/browser-games/tiger-woods-online">Tiger Woods Online</a> and <a title="Nanovor" href="http://mmohut.com/browser-games/nanovor">Nanovor</a>. All 3 of these games look gorgeous too!</p>
<p>Aside from strategy games, other 2D and 3D browser based games like <a title="Star Pirates" href="http://mmohut.com/browser-games/star-pirates">Star Pirates</a> and <a title="Pirate Galaxy" href="http://mmohut.com/browser-games/pirate-galaxy">Pirate Galaxy</a> would benefit from being redeveloped on the Unity engine. These games  already look pretty solid, but the Unity engine is much more powerful  than any of the proprietary systems that these games used when  developing their games. I think <a title="BigPoint" href="http://mmohut.com/publishers/bigpoint">BigPoint</a> failed pretty hard launching their 3D browser MMO <a title="PoisonVille" href="http://mmohut.com/browser-games/poisonville">PoisonVille</a>.  They spent millions developing the game and its unique Java based 3D  engine, but the visuals in the game look much, much worse than what  Unity could have done. The entire game could have been done on Unity and  it would have been much better for everyone – as the game would have  cost less to develop and it would look a lot better. I think Poisonville  is going to flop, because it’s trying to do what APB is trying to do,  except it has less features. Once <a title="GamersFirst" href="http://mmohut.com/publishers/gamers-first">GamersFirst</a>, the company best known for <a title="Knight Online" href="http://mmohut.com/review/knight-online">Knight Online</a> and Warrock, launches APB as a free to play game in early 2011, Poisonville might as well shut down as it’s going to fail.</p>
<p>I  think the entire browser based game market needs a good shake up. Too  many games are built on old technologies which are quickly getting out  dated. Games like <a title="Shakes and Fidget" href="http://mmohut.com/browser-games/shakes-and-fidget">Shakes &amp; Fidget</a><strong> </strong>and <a title="Adventure Quest Worlds" href="http://mmohut.com/browser-games/adventure-quest-worlds">Adventure Quest Worlds</a> for example would be infinitely more “fun” if they were built on the  Unity engine. Transforming these games into Unity powered titles would  require a lot of effort though. For <a title="2D MMORPGs" href="http://mmohut.com/games/2d">2D MMORPGs</a>, it would be near impossible, but for 3D games, there’s no reason not embrace Unity, as <a title="Unity Browser Games" href="http://mmohut.com/editorials/unity-the-future-of-browser-games">Unity is the future for browser games</a>.  I think the biggest problem right now is that very few companies are  actually embracing the technology. Luckily, the ones that have so far  are having a lot of success with it. <a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games">Aeria Games</a> recently announced that they will be launching a Unity powered <a title="MMOFPS" href="http://mmohut.com/editorials/top-10-mmofps-shooters">MMOFPS</a> game in the near future. They didn’t reveal too much info about it, but Aeria Games has had a lot of success with <a title="Dynasty Warriors Online" href="http://mmohut.com/review/dynasty-warriors-online">Dynasty Warriors Online</a> and <a title="Legendary Champions" href="http://mmohut.com/review/legendary-champions">Legendary Champions</a>, so seeing them throw their weight behind Unity is definitely a good sign. I’d like to see maybe <a title="OGPlanet" href="http://mmohut.com/publishers/ogplanet">OGPlanet</a> or <a title="Nexon" href="http://mmohut.com/publishers/nexon">Nexon</a> start launching some browser based Unity games in the future too.</p>
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			<media:title type="html">remotay2</media:title>
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		<title>Classic MMORPGs That Are Still Popular</title>
		<link>http://freemmorpgsz.wordpress.com/2010/11/08/classic-mmorpgs-that-are-still-popular/</link>
		<comments>http://freemmorpgsz.wordpress.com/2010/11/08/classic-mmorpgs-that-are-still-popular/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 21:35:05 +0000</pubDate>
		<dc:creator>remotay2</dc:creator>
				<category><![CDATA[Mmorpg editorials]]></category>

		<guid isPermaLink="false">http://freemmorpgsz.wordpress.com/?p=351</guid>
		<description><![CDATA[Even though new games like Forsaken World, Iris Online and Zentia are all around the corner – it’s worth pointing out that older MMORPGs like Fly For Fun from gPotato and Fiesta Online from Outspark still remain extremely popular. Perhaps saying remain popular is a bit of an understatement, as I would argue that both [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freemmorpgsz.wordpress.com&amp;blog=6298928&amp;post=351&amp;subd=freemmorpgsz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Even though new games like Forsaken World, <a title="Iris Online" href="http://mmohut.com/review/iris-online">Iris Online</a> and <a title="Zentia" href="http://mmohut.com/review/zentia">Zentia</a> are all around the corner – it’s worth pointing out that older <a title="MMORPGs" href="http://mmohut.com/">MMORPGs</a> like <a title="Fly For Fun" href="http://mmohut.com/review/flyff-fly-for-fun">Fly For Fun</a> from <a title="gPotato" href="http://mmohut.com/publishers/gpotato">gPotato</a> and <a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online">Fiesta Online</a> from <a title="Outspark" href="http://mmohut.com/publishers/outspark">Outspark</a> still remain extremely popular. Perhaps saying remain popular is a bit  of an understatement, as I would argue that both Fly For Fun and Fiesta  Online have rapidly growing playerbases. In fact, these games are  growing much faster than some of the newer games out there like <a title="Fists of Fu" href="http://mmohut.com/review/fists-of-fu">Fists of Fu</a> and <a title="Legend of Edda" href="http://mmohut.com/review/legend-of-edda">Legend of Edda</a>.  I don’t want to write off either of those games yet, as they’re still  too new to judge, but with all the shiny new games coming out, I feel  that those newly entering the free to play MMOs from pay to play games  should choose their first game carefully.</p>
<p><a href="http://mmohut.com/review/flyff-fly-for-fun" target="_blank"> <img class="aligncenter" title="flyff-gameplay.jpg" src="http://mmohut.com/index.php?callback=image&amp;pid=4094&amp;width=37406&amp;height=310&amp;mode=" alt="flyff-gameplay.jpg" /> </a>Lets analyze <a title="Silkroad Online" href="http://mmohut.com/review/silkroad-online">Silkroad Online</a> from <a title="Joymax" href="http://mmohut.com/publishers/joymax">Joymax</a> for a minute. The game originally released back in 2006 and today has  well over 4 million registered users. In fact, it’s one of the <a title="Most Popular MMORPGs" href="http://mmohut.com/editorials/most-popular-free-mmorpgs">most popular free MMORPGs</a> today, even though it’s 4+ years old. I remember when I first logged  into the game years ago, it had like 25+ servers, and every single one  was “full”. You literally had to try logging in for 20 minutes to even  get into the game. The funny thing is, every time the game tells you  “The server is too full, try again later” the game shuts itself down, so  you need to relaunch it every time. I think the only other MMORPG with  servers this full was <a title="Knight Online" href="http://mmohut.com/review/knight-online">Knight Online</a> from <a title="GamersFirst" href="http://mmohut.com/publishers/gamers-first">GamersFirst</a> – another REALLY <a title="Old MMORPG" href="http://mmohut.com/editorials/oldest-mmorpgs">old MMORPG</a>, which is extremely popular. <a title="MapleStory" href="http://mmohut.com/review/maplestory">MapleStory</a> from <a title="Nexon" href="http://mmohut.com/publishers/nexon">Nexon</a> and <a title="Hero Online" href="http://mmohut.com/review/hero-online">Hero Online</a> from <a title="Netgame" href="http://mmohut.com/publishers/netgame">Netgame</a> are popular too – but these games have enough servers to accommodate  the playerbase. I don’t know why Silkroad Online never had enough  servers or channels. <a title="Vindictus" href="http://mmohut.com/review/vindictus">Vindictus</a> from Nexon has only a handful of servers, but each has 200 channels, so it’s enough. It’s also worth mentioning that <a title="Fantasy Earth Zero" href="http://mmohut.com/review/fantasy-earth-zero">Fantasy Earth Zero</a> which <a title="GamePot USA" href="http://mmohut.com/publishers/gamepot-usa">GamePot USA</a> launched in North America earlier in 2010, is quite popular. It’s worth mentioning because the game is a <a title="Japanese MMORPG" href="http://mmohut.com/editorials/japanese-mmorpgs">Japanese MMORPG</a> which has been available in Asia for 5+ years.</p>
<p><a href="http://mmohut.com/review/silkroad-online"> <img class="aligncenter" title="silkroad-online-goblin.jpg" src="http://mmohut.com/index.php?callback=image&amp;pid=5128&amp;width=37406&amp;height=310&amp;mode=" alt="silkroad-online-goblin.jpg" /> </a>Obviously not every new game is a flop. Games like <a title="The Lord of the Rings Online" href="http://mmohut.com/review/the-lord-of-the-rings-online">The Lord of the Rings Online</a>, <a title="Dungeons and Dragons Online" href="http://mmohut.com/review/dungeons-and-dragons-online">Dungeons and Dragons Online</a> and <a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms">Heroes of Three Kingdoms</a> have all proven to be successful titles. In fact, nearly every game from <a title="Perfect World" href="http://mmohut.com/review/perfect-world">Perfect World</a> Entertainment from <a title="Jade Dynasty" href="http://mmohut.com/review/jade-dynasty">Jade Dynasty</a> to <a title="Battle of the Immortals" href="http://mmohut.com/review/battle-of-the-immortals">Battle of the Immortals</a> has been wildly successful. My point though is that older MMORPGs still  remain quite popular, and well worth checking out. Most of the MOST  popular games are MMOs released before 2008. As odd as it is, it’s a  fact. One of the main benefits of these older games is that since  they’ve been out longer, they have enjoyed more expansion packs and  updates, so they feel like more well rounded games.</p>
<p><a href="http://mmohut.com/review/the-lord-of-the-rings-online" target="_blank"> <img class="aligncenter" title="the-lord-of-the-rings-online-combat-training" src="http://mmohut.com/index.php?callback=image&amp;pid=33843&amp;width=37406&amp;height=310&amp;mode=" alt="the-lord-of-the-rings-online-combat-training" /> </a>So which older MMORPGs do you still play? Me? I still play MapleStory and <a title="Runescape" href="http://mmohut.com/browser-games/runescape">Runescape</a> every once in a while. As for newer games, I’m looking forward to  Forsaken World when it gets out into open beta. The new Battlefield game  from EA seems neat too, but it has no official release date. How about  you? What are you looking forward to?</p>
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		<title>Waiting on the Iris Online Open Beta</title>
		<link>http://freemmorpgsz.wordpress.com/2010/11/02/waiting-on-the-iris-online-open-beta/</link>
		<comments>http://freemmorpgsz.wordpress.com/2010/11/02/waiting-on-the-iris-online-open-beta/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 19:15:35 +0000</pubDate>
		<dc:creator>remotay2</dc:creator>
				<category><![CDATA[Mmorpg editorials]]></category>

		<guid isPermaLink="false">http://freemmorpgsz.wordpress.com/?p=349</guid>
		<description><![CDATA[Ever since Iris Online released into closed beta earlier in October, I’ve been waiting eagerly for gPotato to release the game into open beta. Unfortunately, like many other closed beta games, Iris Online will be having a character wipe. I remember leveling my character quite a bit in Legend of Edda and Asda Story from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freemmorpgsz.wordpress.com&amp;blog=6298928&amp;post=349&amp;subd=freemmorpgsz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Ever since <a title="Iris Online" href="http://mmohut.com/review/iris-online">Iris Online</a> released into closed beta earlier in October, I’ve been waiting eagerly for <a title="gPotato" href="http://mmohut.com/publishers/gpotato">gPotato</a> to release the game into open beta. Unfortunately, like many other  closed beta games, Iris Online will be having a character wipe. I  remember leveling my character quite a bit in <a title="Legend of Edda" href="http://mmohut.com/review/legend-of-edda">Legend of Edda</a> and <a title="Asda Story" href="http://mmohut.com/review/asda-story">Asda Story</a> from <a title="GamesCampus" href="http://mmohut.com/publishers/gamescampus">GamesCampus</a> back when those games were in closed beta. I learned my lesson –  there’s no point of committing to a game when its still in closed beta.  That’s actually the reason I haven’t been playing <a title="Forsaken World" href="http://mmohut.com/preview/forsaken-world">Forsaken World</a> from <a title="Perfect World Entertainment" href="http://mmohut.com/publishers/perfect-world-entertainment">Perfect World Entertainment</a>.  The game is definitely one of the most interesting and high quality  games of 2010, but why should I sink hours and hours of time into it,  when it’s going to get wiped? I’d much rather wait till open beta  begins. On a side note, i’m actually looking forward to playing Forsaken  World, but only when it hits open beta. Until then I’ll stick with  Perfect World and <a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms">Heroes of Three Kingdoms</a> – two other games from the same company.</p>
<p><a href="http://mmohut.com/review/iris-online" target="_blank"> <img class="aligncenter" title="iris-online-fight" src="http://mmohut.com/index.php?callback=image&amp;pid=36367&amp;width=360&amp;height=275&amp;mode=" alt="iris-online-fight" /> </a>The reason I’m looking forward to Iris Online is because it’s a really polished <a title="Anime MMORPG" href="http://mmohut.com/editorials/best-anime-mmorpgs">anime MMORPG</a>,  and I’m a sucker for anime inspired games. Plus the game has a really  sleek interface too. Very functional and easy to use. When gPotato first  announced the game, I stopped playing <a title="Fly For Fun" href="http://mmohut.com/review/flyff-fly-for-fun">Fly For Fun</a> and <a title="Luna Online" href="http://mmohut.com/review/luna-online">Luna Online</a> – two other games by the same company. The reason being of course, I’d  be moving onto to Iris Online – so why bother playing these two other  games when I’m going to start playing Iris anyway? I should mention that  Fly For Fun is the <a title="Most Popular MMORPGs" href="http://mmohut.com/">most popular free MMORPG</a> that gPotato publishes. I find this little tidbit quite amazing, especially since the game is quite old now. It’s not like <a title="Darkeden" href="http://mmohut.com/review/darkeden">Darkeden</a> or <a title="Digimon Battle" href="http://mmohut.com/review/digimon-battle">Digimon Battle</a> old, but it’s a good 5+ years old now. I think It’s their oldest game after <a title="Rappelz" href="http://mmohut.com/review/rappelz">Rappelz</a>.  I played the Iris Online closed beta for a good day or so before  telling myself that I’ll play it more upon release. I didn’t want to  play it for too long, as I mentioned earlier, that there’s going to be a  character wipe. I really liked the game’s tarot card system. Like <a title="Ragnarok Online" href="http://mmohut.com/review/ragnarok-online">Ragnarok Online</a> and <a title="Dragon Saga" href="http://mmohut.com/review/dragonica-online">Dragon Saga</a>,  players can upgrade their equipment by inserting cards into them. Tarot  cards can also be used to transform into monsters, which adds some  interesting bits of depth to the game. Players can even turn into boss  monsters, but boss tarot cards are much rarer.</p>
<p><a href="http://mmohut.com/review/legend-of-edda"> <img class="aligncenter" title="legend-of-edda-broken-house" src="http://mmohut.com/index.php?callback=image&amp;pid=35309&amp;width=360&amp;height=275&amp;mode=" alt="legend-of-edda-broken-house" /> </a>Another neat little game that peaked my interested in October is Legend of Edda from GamesCampus. It’s a <a title="Pvp MMORPG" href="http://mmohut.com/editorials/best-free-pvp-mmorpgs">PvP MMORPG</a>, but with <a title="Cute MMORPG" href="http://mmohut.com/editorials/cute-themed-mmorpgs-everywhere">cute MMORPG</a> style graphics. I know this sounds like a bit of an oxymoron, and in a  way it is. But it’ actually has hardcore PvP elements, even with its  cutesy graphics. The open beta for Legend of Edda began in the middle of  October. I guess this game can keep me busy until Iris Online hits open  beta later in November hopefully. I just hope the game doesn’t pull a  War of Angels or <a title="Fists of Fu" href="http://mmohut.com/review/fists-of-fu">Fists of Fu</a> and take forever to launch. <a title="OutSpark" href="http://mmohut.com/publishers/outspark">OutSpark</a> is terrible with release schedules – <a title="Divine Souls" href="http://mmohut.com/review/divine-souls">Divine Souls</a> for example STILL isn’t released, how ridiculous is that?</p>
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		<title>Racing and Sports MMOs</title>
		<link>http://freemmorpgsz.wordpress.com/2010/10/25/racing-and-sports-mmos/</link>
		<comments>http://freemmorpgsz.wordpress.com/2010/10/25/racing-and-sports-mmos/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 10:09:47 +0000</pubDate>
		<dc:creator>remotay2</dc:creator>
				<category><![CDATA[Mmorpg editorials]]></category>

		<guid isPermaLink="false">http://freemmorpgsz.wordpress.com/?p=345</guid>
		<description><![CDATA[With dozens of high budget MMOs and MMORPGs launching every year, it’s worth pointing out that only a handful of sports MMOs and racing MMOs ever get released. The only sports MMOs to launch in 2010 are FreeJack, Zone 4: Fight District, Lost Saga, Hot Dance Party (Steps) and FIFA Online. But the number of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freemmorpgsz.wordpress.com&amp;blog=6298928&amp;post=345&amp;subd=freemmorpgsz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>With dozens of high budget MMOs and <a title="MMORPGs" rel="nofollow" href="http://mmohut.com/">MMORPGs</a> launching every year, it’s worth pointing out that only a handful of <a title="Sports MMOs" rel="nofollow" href="http://mmohut.com/editorials/best-mmo-sports-games">sports MMOs</a> and racing MMOs ever get released. The only sports MMOs to launch in  2010 are <a title="FreeJack" rel="nofollow" href="http://mmohut.com/review/freejack">FreeJack</a>, <a title="Zone 4: Fight District" href="http://mmohut.com/review/zone-4-fight-district">Zone 4: Fight District</a>, <a title="Lost Saga" href="http://mmohut.com/review/lost-saga">Lost Saga</a>, <a title="Hot Dance Party" href="http://mmohut.com/review/hot-dance-party-steps">Hot Dance Party</a> (Steps) and <a title="FIFA Online" href="http://mmohut.com/review/fifa-online">FIFA Online</a>.  But the number of sports games that launched on  the PS3 and Xbox 360  are in the dozens! Sports games are big business  on traditional  platforms like the 360 and PS3, but for some reason they  haven’t  experienced the same explosive growth in the free to play MMO   department. I think this will change in the coming years, because as   games begin to transition from products to services, more and more games   will relaunch as free to play MMOs. Companies like <a title="Electronic Arts" href="http://mmohut.com/publishers/electronic-arts">Electronic Arts</a> and <a title="Sony Online Entertainment" href="http://mmohut.com/publishers/sony-online-entertainment">Sony Online Entertainment</a> are already beginning to realize that they can  make more money by  making their games free to play and by monetizing  through optional  micro-transactions. <a title="Turbine" href="http://mmohut.com/publishers/turbine">Turbine</a> figured this out when they  made two of their biggest games free to play – Dungeons and Dragons  Online and <a title="The Lord of the Rings Online" href="http://mmohut.com/review/the-lord-of-the-rings-online">The Lord of the Rings Online</a>. <a title="Zynga" href="http://mmohut.com/publishers/zynga">Zynga</a> figured it out once <a title="Farmville" href="http://mmohut.com/social-games/farmville">Farmville</a> began printing money. It’s rumored that Farmville makes over a  million dollars a day in revenue. Farmville isn’t the only <a title="Facebook Games" href="http://mmohut.com/social-games">facebook game</a> printing money though – <a title="Playdom" href="http://mmohut.com/publishers/playdom">Playdom</a> has been so successful with games like <a title="Market Street" href="http://mmohut.com/social-games/market-street">Market Street</a> and <a title="City of Wonder" href="http://mmohut.com/social-games/city-of-wonder">City of Wonder</a> that they got bought out by Disney for  over half a billion dollars!</p>
<p>It seems like MMORPGs right now are huge amongst free to play games –  as games like <a title="Runes of Magic" rel="nofollow" href="http://mmohut.com/review/runes-of-magic">Runes of Magic</a> and <a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online">Fiesta Online</a> from <a title="OutSpark" href="http://mmohut.com/publishers/outspark">OutSpark</a> are  growing like crazy. <a title="Perfect World Entertainment" href="http://mmohut.com/publishers/perfect-world-entertainment">Perfect World Entertainment</a>’s revenues in North  America have also been climbing with the growth of their four core games  – <a title="Perfect World" href="http://mmohut.com/review/perfect-world">Perfect World</a>, Jade Dynasty, <a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms">Heroes of Three Kingdoms</a> and Battle of  the Immortals. Other <a title="Chinese MMORPGs" href="http://mmohut.com/editorials/chinese-mmorpgs">Chinese MMORPG</a> companies are launching their games in the west too. <a title="ChangYou" rel="nofollow" href="http://mmohut.com/publishers/changyou">ChangYou</a> has been  super enthusiastic – as they already launched three games within 2  years, with <a title="Zentia" href="http://mmohut.com/review/zentia">Zentia</a> being their newest title. Chinese browser games are  also making their way to the West with <a title="Strategy MMORPGs" href="http://mmohut.com/editorials/best-strategy-mmorpgs">strategy MMORPGs</a> like <a title="Caesary" href="http://mmohut.com/browser-games/caesary">Caesary</a> and <a title="Evony" href="http://mmohut.com/browser-games/evony">Evony</a> leading the charge. <a title="Business Tycoon Online" href="http://mmohut.com/browser-games/business-tycoon-online">Business Tycoon Online</a> from  Dovogame has been a huge hit too – so it shows that non-strategy games  can also be successful.</p>
<p>Non-RPG  MMOs such as racing games and sports games haven’t really  experienced  the same growth that RPGs have though. Games like Company of  Heroes  Online, <a title="Land of Chaos Online" rel="nofollow" href="http://mmohut.com/review/land-of-chaos-online">Land of Chaos Online</a> and <a title="Alien Swarm" href="http://mmohut.com/review/alien-swarm">Alien Swarm</a> have been somewhat  successful, but again they haven’t experienced the  exponential growth of  RPGs. I think it’s safe to say the most  successful non-rpg MMO is <a title="League of Legends" href="http://mmohut.com/review/league-of-legends">League of Legends</a> right now. It’s worth pointing out too that the game  is Western  developed. The entire free to play genre emerged in South  Korea and  China, so seeing an <a title="American MMORPGs" href="http://mmohut.com/editorials/american-mmorpgs">American MMORPG</a> developer be so successful is quite intriguing. I think the most successful non-rpg genre has been <a title="MMOFPS" rel="nofollow" href="http://mmohut.com/editorials/top-10-mmofps-shooters">MMOFPS games</a>.  Games like <a title="Mission Against Terror" href="http://mmohut.com/review/mission-against-terror">Mission Against Terror</a>, <a title="Alliance of Valiant Arms" href="http://mmohut.com/review/alliance-of-valiant-arms">Alliance of Valiant Arms</a> and Cross  Fire have all proven to be very popular here in the West.  But that’s not  too surprising, as Western gamers absolutely love their  first person  shooters. Just look at Call of Duty: Modern Warfare 2’s  success in  Europe and North America. The game isn’t popular at all in  Asia, but  it’s thriving here in the West.</p>
<p>I suspect that Sports and <a title="Racing MMOs" rel="nofollow" href="http://mmohut.com/editorials/best-mmo-racing-games">Racing MMOs</a> will push forward and begin growing, but only when gaming itself fully transitions into a service rather than a product.</p>
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		<title>Linear MMORPGs are Good</title>
		<link>http://freemmorpgsz.wordpress.com/2010/10/22/linear-mmorpgs-are-good/</link>
		<comments>http://freemmorpgsz.wordpress.com/2010/10/22/linear-mmorpgs-are-good/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 02:55:02 +0000</pubDate>
		<dc:creator>remotay2</dc:creator>
				<category><![CDATA[Mmorpg editorials]]></category>

		<guid isPermaLink="false">http://freemmorpgsz.wordpress.com/?p=342</guid>
		<description><![CDATA[Some people like to think that linearity in video games is bad. That’s mostly true, but for MMORPGs, I think linearity is a good thing, as it provides direction. Just look at a game like Lunia. It’s an anime MMORPG that’s broken down into worlds and stages – sort of like a Super Mario game. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freemmorpgsz.wordpress.com&amp;blog=6298928&amp;post=342&amp;subd=freemmorpgsz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Some people like to think that linearity in video games is bad. That’s mostly true, but for <a title="MMORPGs" href="http://mmohut.com/">MMORPGs</a>, I think linearity is a good thing, as it provides direction. Just look at a game like <a title="Lunia" href="http://mmohut.com/review/lunia">Lunia</a>. It’s an <a title="Anime MMORPG" href="http://mmohut.com/editorials/best-anime-mmorpgs">anime MMORPG</a> that’s broken down into worlds and stages – sort of like a Super Mario  game. In order to get to the next stage, you need to finish the current  one. It’s probably the most linear MMORPG out there, but it’s also a  popular game; definitely one of the more popular games <a title="ijji" href="http://mmohut.com/publishers/ijji">ijji</a> publishes. But too much linearity may not be a good thing. I think  games like Lunia take things a bit to the extreme. Look at a game like <a title="Fists of Fu" href="http://mmohut.com/review/fists-of-fu">Fists of Fu</a>.  The game is also broken down into stages, but it’s not as linear,  because players don’t ALWAYS move from one stage to another. Players can  pick which stages within their level range they want to complete first –  where as in Lunia you MUST complete level A before moving to level B  then to C. Fists of Fu is from <a title="OutSpark" href="http://mmohut.com/publishers/outspark">OutSpark</a> and it’s actually one of their new MMORPGs. It’s a <a title="Side Scrolling MMORPG" href="http://mmohut.com/editorials/best-side-scrolling-mmorpgs">side scrolling MMORPG</a> that aims to compete with <a title="Dragon Saga" href="http://mmohut.com/review/dragonica-online">Dragon Saga</a> from <a title="Gravity Interactive" href="http://mmohut.com/publishers/gravity">Gravity Interactive</a> – as it has the same type of hack-n-slash style gameplay.</p>
<p>The success of <a title="Vindictus" href="http://mmohut.com/review/vindictus">Vindictus</a> from <a title="Nexon" href="http://mmohut.com/publishers/nexon">Nexon</a> is yet another example of why linear MMOs work really well. Vindictus  is broken down into stages the same way Lunia is. The only thing  different is that you might have to play the same few stages in  Vindictus multiple times to complete every possible quest in that area.  The game world is literally broken down into a persistent world town and  instanced dungeons. That’s it. It’s hard to get any more linear the  Vindictus and Lunia. Other stage based games like <a title="Divine Souls" href="http://mmohut.com/review/divine-souls">Divine Souls</a> from OutSpark and <a title="Grand Chase" href="http://mmohut.com/review/grand-chase">Grand Chase</a> from <a title="Ntreev" href="http://mmohut.com/publishers/ntreev">Ntreev</a> are also extremely linear. Even really <a title="Most Popular MMORPGs" href="http://mmohut.com/editorials/most-popular-free-mmorpgs">popular MMORPGs</a> like <a title="The Lord of the Rings Online" href="http://mmohut.com/review/the-lord-of-the-rings-online">The Lord of the Rings Online</a> from <a title="Turbine" href="http://mmohut.com/publishers/turbine">Turbine</a> and <a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms">Heroes of Three Kingdoms</a> from <a title="Perfect World Entertainment" href="http://mmohut.com/publishers/perfect-world-entertainment">Perfect World Entertainment</a> do this. They’re  built in  way that their quest lines are linear.</p>
<p>There are games that are a bit more “open”, but still linear. Just look games like <a title="Grand Fantasia" href="http://mmohut.com/review/grand-fantasia">Grand Fantasia</a> and <a title="Kitsu Saga" href="http://mmohut.com/review/kitsu-saga">Kitsu Saga</a> from <a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games">Aeria Games</a>.  Both games have quests that take players from point A to Point B to  Point C while leveling them up in the process. These games wouldn’t be  so linear if they had multiple quests that took players to different  areas of the game world, but that isn’t the case. These games basically  have ONE quest chain which is extremely linear. Everyone goes through it  – no matter what class they pick! Another good example of a game that  does this is <a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic">Runes of Magic</a> and maybe <a title="Allods Online" href="http://mmohut.com/review/allods-online">Allods Online</a>.  Both games are structured so players move throughout the game in a very  linear pattern. It’s easy to say EVERY Game is like this, but it isn’t  true. More open world games such as <a title="Ragnarok Online" href="http://mmohut.com/review/ragnarok-online">Ragnarok Online</a>, <a title="Darkfall Online" href="http://mmohut.com/free-trials/darkfall-online">Darkfall Online</a> and <a title="Uncharted Waters Online" href="http://mmohut.com/review/uncharted-waters-online">Uncharted Waters Online</a> are examples of MMORPGs that aren’t linear.</p>
<p>The  thing is, I actually LIKE when a game is linear, because it gives me  direction. I know exactly where to go and what to do in <a title="4Story" href="http://mmohut.com/review/4story">4Story</a>, because the questing is structured in a way that players will always have something to do and know where to go.</p>
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		<title>War of Angels MMO Launching in North America</title>
		<link>http://freemmorpgsz.wordpress.com/2010/10/15/war-of-angels-mmo-launching-in-north-america/</link>
		<comments>http://freemmorpgsz.wordpress.com/2010/10/15/war-of-angels-mmo-launching-in-north-america/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 05:53:57 +0000</pubDate>
		<dc:creator>remotay2</dc:creator>
				<category><![CDATA[Mmorpg editorials]]></category>

		<guid isPermaLink="false">http://freemmorpgsz.wordpress.com/?p=337</guid>
		<description><![CDATA[Well the MMO news is out – War of Angels is launching in North America through WizGames. If the name WizGames sounds a bit familiar to you, it’s because they’re the same company who developed S4 League – a sci-fi themed third person MMO shooter which Alaplaya currently publishes. Seeing a game developer like WizGames [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freemmorpgsz.wordpress.com&amp;blog=6298928&amp;post=337&amp;subd=freemmorpgsz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Well the <a title="MMO News" rel="nofollow" href="http://mmohut.com/news">MMO news</a> is out – <a title="War of Angels" rel="nofollow" href="http://mmohut.com/preview/war-of-angels">War of Angels</a> is launching in North America through WizGames.  If the name WizGames  sounds a bit familiar to you, it’s because they’re  the same company who  developed <a title="S4 League" href="http://mmohut.com/review/s4-league">S4 League</a> – a sci-fi themed third person  <a title="MMO Shooter" href="http://mmohut.com/editorials/top-10-mmofps-shooters">MMO shooter</a> which <a title="Alaplaya" href="http://mmohut.com/publishers/alaplaya">Alaplaya</a> currently publishes. Seeing a game developer  like WizGames launching a  game is interesting, as WizGames might  eventually launch more of their  products in North America. I had a  chance to play War of Angels in its  closed beta on the <a title="Gamigo" href="http://mmohut.com/publishers/gamigo">Gamigo</a> service  and after playing the game for a few hours I really liked it.  The only  problem was I was worried that Gamigo may not have the North  American  license for the game, which would mean I couldn’t play the  game on their  service – only those in Europe could. Now than a WizGames  announced  that they would be publishing the game in North America, I’m  a bit  relieved. The reason I was concerned is because Gamigo pulled  the old  bait-and-switch tactic with their other game – <a title="Martial Empires" href="http://mmohut.com/review/martial-empires">Martial Empires</a>. In the  game’s open beta anyone anywhere in the world could play it, but after  the game launched the company had put <a title="IP Blocks" href="http://mmohut.com/editorials/mmorpg-publishers-developers-and-ip-blocks">IP blocks into the game</a> preventing those living Outside of Europe from connecting to the game.   The reason they had to do this was because the Korean developer, CR   Space, only sold Gamigo the European license to the game. The North   American license was sold to another company – who never actually   launched the game. So even though I want to play Martial Empires, I   can’t because the game is EU only.</p>
<p>Gamigo isn’t the only company who had to put IP restrictions in one of their <a title="Popular MMORPGs" rel="nofollow" href="http://mmohut.com/editorials/most-popular-korean-mmorpgs">popular MMORPGs</a> because of licensing agreements. <a title="Gpotato" rel="nofollow" href="http://mmohut.com/publishers/gpotato">Gpotato</a> had to ban all IP addresses  outside of North America from connecting to their <a title="Aika" href="http://mmohut.com/review/aika">Aika</a> Online game. Many  people outside of North America wanted to play Aika,  but they couldn’t  because gPotato had blocked all foreign IP  addresses. It wasn’t until <a title="T3Fun" href="http://mmohut.com/publishers/t3fun">T3Fun</a>, the game publisher behind <a title="WYD Global" href="http://mmohut.com/review/with-your-destiny-wyd">WYD Global</a>,   launched Aika Online world-wide 6 months later that people outside of   North America could play the game. The thing is, because of <a title="MMORPG" rel="nofollow" href="http://mmohut.com/">MMORPG</a> licensing agreements on occasion never get released in certain regions.  For example – <a title="Priston Tale 2" href="http://mmohut.com/preview/priston-tale-2">Priston Tale 2</a> was licensed to <a title="Suba Games" href="http://mmohut.com/publishers/suba-games">Suba Games</a> in North  America and GamerKraft in Europe. The European version  launched a year  ago, but the North American Version through Suba Games  hasn’t and no  release date has been announced. Anyone in the United  States or Canada  who wishes to play <a title="Priston Tale" href="http://mmohut.com/review/priston-tale">Priston Tale</a> 2 cannot because the GamerKraft version  is only available to residents in the European Union. Suba Games also  publishes <a title="Ace Online" href="http://mmohut.com/review/ace-online">Ace Online</a>, <a title="Mission Against Terror" href="http://mmohut.com/review/mission-against-terror">Mission Against Terror</a> and <a title="Fragoria" href="http://mmohut.com/browser-games/fragoria">Fragoria</a> in North  America while GamerKraft publishes <a title="FreeJack" href="http://mmohut.com/review/freejack">FreeJack</a>. Another thing about  licensing is that games may release in different regions at different  times. <a title="Nexon" href="http://mmohut.com/publishers/nexon">Nexon</a> released <a title="Vindictus" href="http://mmohut.com/review/vindictus">Vindictus</a> in North America on October 13, but the  EU version isn’t scheduled to  release for another 3 months. Those living  in the EU are upset, and  rightfully so. Why should they have to wait 3+  months for a clearly  finished product to launch in their region?</p>
<p>Anyway, enough  licensing talk. I’m just glad that War of Angels is  actually going to  launch in the U.S, and I think many other gamers are  too. The thing  about Gamigo is that you can never really tell if their  games are going  to be EU Only or EU and U.S. They publish <a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online">Fiesta Online</a> and <a title="Project Powder" href="http://mmohut.com/review/project-powder">Project Powder</a> in EU only, but they have <a title="King of Kings 3" href="http://mmohut.com/review/king-of-kings-3">King of Kings 3</a> and Black  Prophecy in BOTH the EU and U.S. So if they release a new  game, just  hold you breath and hope that it’ll be playable in the U.S.</p>
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		<title>Great Browser MMORPGs</title>
		<link>http://freemmorpgsz.wordpress.com/2010/10/11/great-browser-mmorpgs/</link>
		<comments>http://freemmorpgsz.wordpress.com/2010/10/11/great-browser-mmorpgs/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 03:09:58 +0000</pubDate>
		<dc:creator>remotay2</dc:creator>
				<category><![CDATA[Mmorpg editorials]]></category>

		<guid isPermaLink="false">http://freemmorpgsz.wordpress.com/?p=332</guid>
		<description><![CDATA[I’m always on the lookout for good MMOs and MMORPGs to play, but ever since I started going to Rutgers University, I couldn’t sit at home and play MMORPGs all day. I could of course bring my laptop with me, which is what I did, but I couldn’t download and play big client based MMORPGs [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freemmorpgsz.wordpress.com&amp;blog=6298928&amp;post=332&amp;subd=freemmorpgsz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>I’m always on the lookout for good MMOs and  MMORPGs to play, but ever since I started going to Rutgers University, I  couldn’t sit at home and play MMORPGs all day. I could of course bring  my laptop with me, which is what I did, but I couldn’t download and play  big client based MMORPGs like <a title="The Lord of the Rings Online" href="http://mmohut.com/review/the-lord-of-the-rings-online">The Lord of the Rings Online</a>, <a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic">Runes of Magic</a> or even Fists of Fu. This sort of sucked because I just started playing two <a title="New MMORPGs" href="http://mmohut.com/">new MMORPGs</a> which I really liked – <a title="Uncharted Waters Online" href="http://mmohut.com/review/uncharted-waters-online">Uncharted Waters Online</a> and <a title="FreeJack" href="http://mmohut.com/review/freejack">FreeJack</a>.  I began playing both of these games in early September, but since  University started up, I had to change gears. My laptop isn’t exactly an  Alienware beast or anything, it’s only powerful enough to browse the  net and play some low end graphical games. This means I couldn’t  download <a title="3D MMORPGs" href="http://mmohut.com/editorials/best-3d-mmorpgs">3D MMORPGs</a> and instead had to stick with more casual MMORPGs. The obvious choice was to switch gears to browser based MMOs.</p>
<p>I’ve written about <a title="browser based games" href="http://mmohut.com/browser-games">browser based MMOs</a> in the past a bit unfavorably, but the fact is there are A LOT Of  browser based games that are actually quite fun to play. Obviously many  of you have already heard of <a title="Tribal Wars" href="http://mmohut.com/browser-games/tribal-wars">Tribal Wars</a> and <a title="Travian" href="http://mmohut.com/browser-games/travian">Travian</a> – the two <a title="Strategy MMORPGs" href="http://mmohut.com/editorials/best-strategy-mmorpgs">strategy MMORPGs</a> that newer games like <a title="Grepolis" href="http://mmohut.com/browser-games/grepolis">Grepolis</a> and <a title="Caesary" href="http://mmohut.com/browser-games/caesary">Caesary</a> are based off of. If you haven’t played either Tribal Wars or Travian I  think you should because both were some of the earliest browser based  strategy games ever. They were the two games that really got the ball  rolling on browser based strategy games. Strategy games got so big on  the browser that even <a title="Electronic Arts" href="http://mmohut.com/publishers/electronic-arts">Electronic Arts</a> jumped on the bandwagon with <a title="Lord of Ultima" href="http://mmohut.com/browser-games/lord-of-ultima">Lord of Ultima</a> and <a title="Jagex" href="http://mmohut.com/publishers/jagex">Jagex</a> jumped on board with <a title="War of Legends" href="http://mmohut.com/browser-games/war-of-legends">War of Legends</a>.</p>
<p>The  neat thing about browser based MMOs is that there are so many different  kinds of games. If you’re looking for something that doesn’t actively  require your attention maybe a game like Shakes &amp; Fidget or The West  would peak your internet. If you’re looking for something much more  “hands on” a trading card game MMO like <a title="Urban Rivals" href="http://mmohut.com/browser-games/urban-rivals">Urban Rivals</a> would be great or an active skill based MMORPG like Dark Orbit or <a title="SeaFight" href="http://mmohut.com/browser-games/seafight">SeaFight</a>. If you feel you’d like to play more of a traditional MMORPG on the browser then <a title="Adventure Quest Worlds" href="http://mmohut.com/browser-games/adventure-quest-worlds">Adventure Quest Worlds</a> and Shadow Tale are worth checking out. Both games look and feel like a traditional persistent world style MMO.</p>
<p>Personally, I think 3D browser based MMOs on the browser powered by Unity are the best. Games like <a title="Pirate Galaxy" href="http://mmohut.com/browser-games/pirate-galaxy">Pirate Galaxy</a> and FusionFall for example use Unity to achieve graphics on the web  browser that rival client based games. Heck, I would argue that Pirate  Galaxy has better visuals than say an old MMOPRG like <a title="Hero Online" href="http://mmohut.com/review/hero-online">Hero Online</a> from <a title="Netgame" href="http://mmohut.com/publishers/netgame">Netgame</a>. The beauty about most browser games is that they can be played on and off without a big time commitment. The same applies for <a title="Social Games" href="http://mmohut.com/social-games">social games</a> on facebook like <a title="Farmville" href="http://mmohut.com/social-games/farmville">Farmville</a> from <a title="Zynga" href="http://mmohut.com/publishers/zynga">Zynga</a> and <a title="Market Street" href="http://mmohut.com/social-games/market-street">Market Street</a> from <a title="Playdom" href="http://mmohut.com/publishers/playdom">Playdom</a>. Browser based games that don’t require a huge time commitment will only continue to get bigger and better.</p>
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		<title>New MMORPG Releases</title>
		<link>http://freemmorpgsz.wordpress.com/2010/10/03/new-mmorpg-releases/</link>
		<comments>http://freemmorpgsz.wordpress.com/2010/10/03/new-mmorpg-releases/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 10:12:38 +0000</pubDate>
		<dc:creator>remotay2</dc:creator>
				<category><![CDATA[Mmorpg editorials]]></category>

		<guid isPermaLink="false">http://freemmorpgsz.wordpress.com/?p=329</guid>
		<description><![CDATA[It’s only October 3 and the month is already off to good start. Why you ask? Well FreeJack – the parkour themed racing MMO just entered into open beta on October 1. Netmarble, the company behind Mini Fighter Online, launched their new title Uncharted Waters Online into open beta as well. That’s not all, ChangYou [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freemmorpgsz.wordpress.com&amp;blog=6298928&amp;post=329&amp;subd=freemmorpgsz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>It’s only October 3 and the month is already off to good start. Why you ask? Well <a title="FreeJack" href="http://mmohut.com/review/freejack">FreeJack</a> – the parkour themed <a title="Racing MMO" href="http://mmohut.com/editorials/best-mmo-racing-games">racing MMO</a> just entered into open beta on October 1. <a title="Netmarble" href="http://mmohut.com/publishers/netmarble">Netmarble</a>, the company behind <a title="Mini Fighter Online" href="http://mmohut.com/review/mini-fighter-online">Mini Fighter Online</a>, launched their new title <a title="Uncharted Waters Online" href="http://mmohut.com/review/uncharted-waters-online">Uncharted Waters Online</a> into open beta as well. That’s not all, <a title="ChangYou" href="http://mmohut.com/publishers/changyou">ChangYou</a> released <a title="Zentia" href="http://mmohut.com/review/zentia">Zentia</a> into open beta on October 1<sup>st</sup> too! How crazy it that? Three new free to play <a title="3D MMORPGs" href="http://mmohut.com/editorials/best-3d-mmorpgs">3D MMORPGs</a> launching into open beta (basically full release) on the same day! It  shows that the free to play sector of the video game biz is doing great!  Sure, not all games are a success, as <a title="Bright Shadow" href="http://mmohut.com/review/bright-shadow">Bright Shadow</a> is joining the <a title="MMO Graveyard" href="http://mmohut.com/editorials/mmo-graveyard">MMO Graveyard</a> in late October as <a title="GamePot USA" href="http://mmohut.com/publishers/gamepot-usa">GamePot USA</a> shuts it down, but for every game that closes, a half dozen games take its place.</p>
<p>Out  of the three new games that launched in early October, Uncharted Waters  Online is the most interesting in my opinion. It’s one of the only <a title="Japanese MMORPGs" href="http://mmohut.com/editorials/japanese-mmorpgs">Japanese MMORPGs</a> available in North America. I mean aside from <a title="CosmicBreak" href="http://mmohut.com/review/cosmicbreak">CosmicBreak</a>, <a title="Florensia" href="http://mmohut.com/review/florensia">Florensia</a> and <a title="Pandora Saga" href="http://mmohut.com/review/pandora-saga">Pandora Saga</a>,  Uncharted Waters Online is one of the only Japanese developed games in  the U.S. Unfortunately, Uncharted Waters Online isn’t a new game. In  fact, it’s an old one. The game has been out in Japan for well over 5  years now. Heck, it’s even playable on the PlayStation! I bet that the  Japanese version of the game is several years ahead of the Netmarble  version in terms of updates and expansion packs too. Even so, the game  is interesting because it has unique gameplay which helps differentiate  it from the dozens of WoW clones and browser based strategy MMOs. It’s a  bit like <a title="Voyage Century" href="http://mmohut.com/review/voyage-century">Voyage Century</a> from <a title="IGG" href="http://mmohut.com/publishers/igg">IGG</a>,  except much more in depth. Since it’s in-depth, you shouldn’t be  surprised to hear that it has a pretty steep learning curve. It’ll take a  good few hours of playing before you even know what’s going on. This  can definitely turn a lot of people off from the game, but my advice is  stick with it. So many people told me the they love the game after I  introduced it to them.</p>
<p>FreeJack launched on October 1<sup>st</sup> too and it’s a pretty nifty little racing <a title="MMO" href="http://mmohut.com/">MMO</a>.  The game marketed itself as some sort of revolutionairy new game as it  was the first “Parkour” themed game, but in my opinion the game is a lot  like <a title="Tales Runner" href="http://mmohut.com/review/tales-runner">Tales Runner</a> from <a title="gPotato" href="http://mmohut.com/publishers/gpotato">gPotato</a>,  except with a different art-style and different kinds of stages. Both  games have players racing on foot rather than a vehicle. I would say  that FreeJack is unique for this bit alone, but Tales Runner already did  this like a year ago. I guess you can say it’s different than  traditional racing MMOs like <a title="Need for Speed World" href="http://mmohut.com/review/need-for-speed-world">Need for Speed World</a> Online and <a title="Heat Online" href="http://mmohut.com/review/heat-online">Heat Online</a>,  but that’s about it. On the positive side, the level designs are  intense and the art style in the game is awesome. I actually like the  visuals in FreeJack more than the graphics in TalesRunner. The races in  the game take a lot of skill and the game’s housing system gives players  an additional incentive to keep on racing.</p>
<p>Zentia from ChangYou is a surprisingly good game too. I say surprisingly good because I wasn’t a big fan of <a title="Dragon Oath" href="http://mmohut.com/review/dragon-oath">Dragon Oath</a> or <a title="Blade Wars" href="http://mmohut.com/review/blade-wars">Blade Wars</a> – two other MMORPGs published by ChangYou. Zentia unlike the other 2  games from the company, is actually 3D. The whole top down style  somewhat 3D graphics in the game weren’t my thing. Dragon Oath reminded  me too much of <a title="Conquer Online" href="http://mmohut.com/review/conquer-online">Conquer Online</a> and even <a title="JX2 Online" href="http://mmohut.com/review/jx2-online">JX2 Online</a>,  as the art styles are definitely a bit similar. What I liked most about  Zentia is the games large variety of playable classes. I think more  MMORPG classes are more important than <a title="MMORPG Class Balance" href="http://mmohut.com/editorials/mmorpg-classes-does-balance-matter">MMO class balance</a>,  as variety is always better than balance – so long as things aren’t too  ridiculously imbalanced. Perfect balance is impossible anyway – so devs  shouldn’t bother trying to achieve it.</p>
<p>Anyway October should have some more awesome releases too. <a title="Vindictus" href="http://mmohut.com/review/vindictus">Vindictus</a> enters full release on the 13<sup>th</sup> while <a title="Dynasty Warriors Online" href="http://mmohut.com/preview/dynasty-warriors-online">Dynasty Warriors Online</a> should hopefully hit CB by the end of the month. <a title="Legend of Edda" href="http://mmohut.com/editorials/fantasy-mmorpgs-is-it-time-for-a-change">Legend of Edda</a> and <a title="Kitsu Saga" href="http://mmohut.com/review/kitsu-saga">Kitsu Saga</a> both entered into closed beta early in the month too. Hopefully we’ll get some more neat announcements too!</p>
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		<title>Next Gen Browser Based MMOs</title>
		<link>http://freemmorpgsz.wordpress.com/2010/09/29/next-gen-browser-based-mmos/</link>
		<comments>http://freemmorpgsz.wordpress.com/2010/09/29/next-gen-browser-based-mmos/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 03:28:32 +0000</pubDate>
		<dc:creator>remotay2</dc:creator>
				<category><![CDATA[Mmorpg editorials]]></category>

		<guid isPermaLink="false">http://freemmorpgsz.wordpress.com/?p=325</guid>
		<description><![CDATA[Remember games like Evony, Caesary and Tribal Wars? Or how about Dark Orbit, SeaFight and Deepolis? These are six popular browser based MMORPGs of this generation. The next generation of browser based MMORPGs will mop the floor with these old games. Why you ask? Simple. Technology. Newer games like Nanovor Evolutions, Tiger Woods Online and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=freemmorpgsz.wordpress.com&amp;blog=6298928&amp;post=325&amp;subd=freemmorpgsz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Remember games like <a title="Evony" href="http://mmohut.com/browser-games/evony">Evony</a>, <a title="Caesary" href="http://mmohut.com/browser-games/caesary">Caesary</a> and <a title="Tribal Wars" href="http://mmohut.com/browser-games/tribal-wars">Tribal Wars</a>? Or how about <a title="Dark Orbit" href="http://mmohut.com/browser-games/dark-orbit">Dark Orbit</a>, <a title="SeaFight" href="http://mmohut.com/browser-games/seafight">SeaFight</a> and <a title="Deepolis" href="http://mmohut.com/browser-games/deepolis">Deepolis</a>? These are six popular <a title="Browser Games" href="http://mmohut.com/browser-games">browser based MMORPGs</a> of this generation. The next generation of browser based MMORPGs will  mop the floor with these old games. Why you ask? Simple. Technology.  Newer games like <a title="Nanovor" href="http://mmohut.com/browser-games/nanovor">Nanovor</a> Evolutions, <a title="Tiger Woods Online" href="http://mmohut.com/browser-games/tiger-woods-online">Tiger Woods Online</a> and <a title="Battlestar Galactica Online" href="http://mmohut.com/browser-games/battlestar-galactica-online">Battlestar Galactica Online</a> which are powered by the <a title="Unity" href="http://mmohut.com/editorials/unity-the-future-of-browser-games">Unity Player</a> have much better graphics and gameplay than older browser based games.  The Unity engine allows real 3D graphics on the web browser – which  looks awesome. And when I say 3D, I mean actual good looking 3D – not  blocky 3D like <a title="Roblox" href="http://mmohut.com/browser-games/roblox">Roblox</a> and <a title="RuneScape" href="http://mmohut.com/browser-games/runescape">RuneScape</a>.</p>
<p>Even on the <a title="Strategy MMO" href="http://mmohut.com/editorials/best-strategy-mmorpgs">strategy MMO</a> front, games like Evony are in trouble. WarStory from <a title="BigPoint" href="http://mmohut.com/publishers/bigpoint">BigPoint</a> is a new strategy themed browser MMO with much crisper graphics and  more in depth gameplay. WarStory is being powered by Microsoft  Silverlight, not Unity though. BigPoint has had a lot of success with  their older MMORPGs, but even they are embracing new technologies.  Battlestar Galactica Online will be powered by Unity. Games like  Farmerma, <a title="War of Legends" href="http://mmohut.com/browser-games/war-of-legends">War of Legends</a> and <a title="Xblaster" href="http://mmohut.com/browser-games/xblaster">Xblaster</a> will still be around, but the next wave of games will feature rich 3D graphics.</p>
<p>I suspect that new browser <a title="MMORPG" href="http://mmohut.com/">MMORPGs</a> will be equal in terms of graphics quality with current-gen client  based MMORPGs. There’s no reason that older popular MMORPGs like <a title="MapleStory" href="http://mmohut.com/review/maplestory">MapleStory</a> and even <a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic">Runes of Magic</a> can’t run through Unity or on the web browser. I think client based  games will eventually be extinct. Everything will be streaming through  the internet – sort of how <a title="Second Life" href="http://mmohut.com/review/second-life">Second Life</a> actually streams player made content on the fly. Somewhere someplace  there will be a datacenter of PCs doing all the heavy lifting for  generating good graphics and cpu power. The results will be transmitted  through the net on end-user monitors. This way, all the CPU and GPU  computing is outsourced to a datacenter, where it can be done more  efficiently. This would make browser based MMOs and client based games  equal on graphics.  This is probably many years away though, but browser  based games will continue to get better and better.</p>
<p>I think <a title="PoisonVille" href="http://mmohut.com/browser-games/poisonville">PoisonVille</a>, <a title="Neverland Online" href="http://mmohut.com/browser-games/neverland-online">Neverland Online</a>, <a title="Pirate Galaxy" href="http://mmohut.com/browser-games/pirate-galaxy">Pirate Galaxy</a> and even World of Cars is testament that newer browser based games look  great and will only continue to get better. Client based games are of  course improving too. I mean just look at Vindictus and <a title="EverQuest 2" href="http://mmohut.com/review/everquest-2">EverQuest 2</a> – these games are absolutely stunning. The only thing is, I hope <a title="MMORPG Music" href="http://mmohut.com/editorials/top-5-free-mmorpgs-best-music">MMORPG music</a> quality also  continues to improve. I don’t think I’ve ever played a browser MMO with good music quality. <a title="MMO Music" href="http://mmohut.com/editorials/mmo-music">MMO music</a> is definitely important too. At least graphics will only continue to improve</p>
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