Free MMORPG & Free MMOs

MMO IP Blocks are the Developers Fault – Not the Publishers

Posted on: November 29, 2010

When an MMORPG or an MMO game has IP blocks in place to prevent people from certain regions from accessing the game, it’s the game developers fault, not the publishers. For example – when Gamigo announced that only those in Europe could play Martial Empires and War of Angels, Gamigo didn’t willfully prevent those outside of Europe from accessing the game. The fact is, CR-Space, the Korean game developer behind Martial Heroes, only sold the European license for Martial Empires to Gamigo. They apparently did not sell the North American license to anyone. When gPotato made Aika North America only, the same thing happened. Gpotato only made the game North America only because they didn’t have “permission” from Aika’s developer (HanbitSoft). So gPotato was forced to ban all non-U.S ip addresses. A global version of Aika on the T3Fun service, who also has Cardmon Hero and WYD Global, eventually launched. The global version was open to every country except the U.S, as the U.S version of Aika was being serviced by gPotato.

I honestly think gPotato is the one who got screwed with the Aika licensing shenanigans. The T3Fun version is much more inclusive, as it’s basically global (minus the U.S.) The T3Fun version, thus has many more players than the U.S version, which means the game itself has a larger community, which usually means it’s more fun to play. I kind of wish games like Fiesta Online and Allods Online were also global, instead of being available in multiple regions through different publishers. Fiesta Online is available in the U.S. Through OutSpark, who also has Fists of Fu. The game is available in Europe through Gamigo. As a fan of Fiesta Online, I find it ridiculous that Europeans have their own server and Americans have their own server. Why can’t there just be one big MMO server for both areas? Lag can easily be solved by having multiple channels – the same was Knight Online from GamersFirst or Guild Wars from NCSoft handles it.

The worst MMORPG IP block problems arise when a game launches in one region but not another. Priston Tale 2 is available in Europe through GamerKraft, but because of stupid licensing agreements, they can’t launch Priston Tale 2 in the U.S. Suba Games, the company behind Mission Against Terror, has the U.S. License for Priston Tale 2, but they have labeled the game as “launching soon” for over 2 years now, which basically means it’s never going to release. Suba Games clearly gave up on the game, so why can’t GamerKraft just open their service to everyone? The actual game developer behind the game will certainly make more profit, because as is, no one in the U.S. Can play Priston Tale 2, some people will spend money in the cash shop, and thus the developer would make more money by allowing those in North America to play on the GamerKraft version. GameKraft also publishes FreeJack, but FreeJack is available to both those in Europe and North America. There’s no reason Priston Tale 2 can’t be the same way.

I think too many people are complaining to the wrong people. MMO Game publishers like GamerKraft, Aeria Games, OG Planet and such, aren’t the ones responsible for IP blocks, thus they shouldn’t be blamed. Players should direct their anger towards game developers, as they’re the ones who have the ultimate say in the matter.


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